Blog

Notes on offline license management, license key verification, trial design and anti-cracking — written by an indie developer, for indie developers.

RSS

Why I Don't Store License Keys on Third-Party Servers

September 13, 2026 · ChengYoung

License keys are customer assets. An offline-first licensing design keeps your signing keys on your machine — no key escrow, no single point of failure, no reason for customers to worry about your service disappearing. Including the honest trade-offs: no instant cloud revocation, no hosted analytics, and why online purchase can stay a separate optional layer.

Read more →

More articles are on the way — offline vs online licensing, license key verification (RSA), Electron licensing, trial & clock-rollback hardening, and realistic anti-cracking.